Explored is how to display of a series of images creating the effect of an animation in a controlled manner.
To juggle.
<fieldset><legend>Controls</legend> <input type="button" class="key" value="Slower" onclick="hurry(1);"/> <input type="button" class="key" value="Faster" onclick="hurry(-1);"/> Speed: <input type="text" class="it" id="speed" size="70" value="frames per second."/> </fieldset> <fieldset><legend>The image</legend> <img src="/image/clipart/juggler0.gif" id="animation" alt="Juggler" width="32" height="32"/> </fieldset>
var num = 4, // number of images
speed = 200, // initial delay
step = 20,
min = 20,
max = 500,
cur = 0,
imarray = new Array( num );
function animate() {
cur = ( cur + 1 ) % num;
document.images.animation.src = imarray[cur].src;
gid( 'speed' ).value = ron(1000/speed) + ' frames per second.';
window.setTimeout( 'animate();', speed );
}
function hurry( n ) {
speed += step * n;
if( speed > max ) { speed = max; }
if( speed < min ) { speed = min; }
}
// preload the required files...
for( var i = 0; i < num; i++ ) {
imarray[i] = new Image();
imarray[i].src = '/image/clipart/juggler' + i + '.gif';
}
animate();